
Scientific Research
Optimal aim training in videogames
Over 150 people took part in this three-week online aim intervention study, which focused on the interaction of motivation, changes in mouse sensitivity, and task difficulty, and their impact on aim skill acquisition.
The study showed that random sensitivity led to a small average improvement in flicking and a significant improvement in tracking.
Regarding task difficulty, it was also demonstrated that it has a significant influence on aim performance, both in tracking and flicking.
The theory behind why the difficulty of an exercise affects improvement is partly based on Csikszentmihalyi’s concept of Flow, which describes the interaction between challenge and skill.
We had the opportunity to present these findings at the Academic Esports Seminar in Norway.

These findings are implemented in Aimcademy through our level system, which automatically adjusts to each player to maintain the optimal balance between skill and difficulty.

